Understand the two endpoints#
The SROFort port belongs to your filter on the company server. The destination belongs to the original service on your game machine. These ports can be different; do not put the filter port in place of the original program's port.
Set the destination#
Open the matching tab in Connection. Enter your game machine's reachable address and the original program's listening port.
Save the route. Existing routes keep their assigned public port and identity. A hostname is resolved and the validated IP is stored for native routing.
If the hostname's IP changes later, save the destination again. Verify the required apply/restart workflow and test a connection before reopening traffic.
Configured is different from running#
A saved route does not certify that the destination program is online or that a running filter has applied the change. Review operation outcomes and the observed process state in Server Control.